How To Minimize An App Store Game On Mac

Unbound for Mac blog:

  1. How To Minimize An App Store Game On Macbook
  2. How To Minimize An App Store Game On Mac Computer
  • Roughly speaking there are more than 5000 games on the Mac App Store. Finding the games in the App Store is the simplest way to play games on a Mac. There are a lot of options that you can choose from. Do not be surprised if you come across some names that you are familiar with.
  • After you install the plugin, run a app size analysis on your current project by selecting Analyze Analyze App Size from the menu bar. After analyzing your project, a tool window appears with recommendations on how to reduce the size of your app, as shown in figure 2. The Android Size Analyzer plugin tool window with recommendations.

To minimize a window, click the yellow minimize button located in the window’s top-left corner, or press the Command (⌘)-M on the keyboard. You can even have a window minimize when its title bar is double-clicked, as explained further below.

With the announcement of the App Store Small Business Program, I’ve stopped selling Unbound directly via the web site. I thought it would be worth explaining how I came to that decision.

This is an interesting read, mostly for developers, but also for folks interested in Apple’s business practices.

How To Minimize An App Store Game On Macbook

If you sell a Mac app, you likely either sell it on the Mac App Store or via an eCommerce engine like Paddle. The economics are a big part of the “how to sell” decision.

Paddle takes a much smaller cut than Apple, but requires a time and coding investment. Apple’s move to cut their end for small (under $1M) sellers from 30% to 15% definitely has an impact on the overall math.

How To Minimize An App Store Game On Mac

Paddle gives you the freedom to update your app when you like, no approval necessary. Apple, obviously, has hoops to jump through, including a notarization process, and restrictions on content.

Paddle makes it easy to do demos, offer coupon codes, etc.

If Apple highlights your App, the exposure can bring a huge spike in sales.

If Paddle suffered a data breach, suddenly I would be on the hook for exposing people’s emails or (God forbid) credit card data. While this has not happened, and I have no reason whatsoever to think Paddle is anything but competent, I’m still much happier trusting Apple’s security practices than any third party. (And if Apple has a security breach, I feel like I’m unlikely to take the blame from customers—the vast majority of them have done business with Apple directly in the past, whether for their computers, phones, or even just iTunes purchases.)

Even apart from a data breach, removing all third parties from the equation is a privacy win for customers—I can proudly tell people the app collects no data whatsoever, whereas Paddle had to “phone home” to validate product keys.

This last bit is something I never considered.

How To Minimize An App Store Game On Mac Computer

Worthwhile, provocative read.