Warband Save Game Location Mac

First you need to play Mount and Blade: Warband. Create your character (new game or your saved game) 3. Press C or go into Character. Second, while you are in Character go to Statistics. You need to press Export Character first! And you can find in Documents, Mount and Blade Warband, Characters and your nickname. Saved Games Location. Deponia; Space Pirates and Zombies; Blades of Time; Kingdoms of Amalur Reckoning; Dishonored; Consortium; Resonance; Community. Recent blog posts. Save Location Edit. On Windows: shell:personal My Games Sid Meier's Civilization 5 Saves On Mac OS X: /Documents/Aspyr/Sid Meier's Civilization 5/Saves or /Library/Application Support/Sid Meier's Civilization 5/Saves.

  • 1Save File Location
  • 2Save File Format

Save File Location[edit | edit source]

For both Steam and Epic Games version, the save files are located in:
%localappdata%FactoryGameSavedSaveGames<your id>
or
C:Users<your Windows username>AppDataLocalFactoryGameSavedSaveGames<your id>
Take note the Steam ID and Epic ID may not be the same. To share save files across platform, simply copy over the save files.

  • If you cannot find your steam save folder (probably because you have owned the game in Epic and just bought the Steam copy recently), first start a new game with Steam, then save the new game. You should now be able to see your steam save folder beside epic. The steam ID is usually shorter than the Epic ID. The folder location is stated above.

Save editing[edit | edit source]

Save files can be edited using online tools such as Satisfactory Interactive Map. See here.

Cloud sync[edit | edit source]

Example of a sync conflict dialog on Steam

If playing on Epic Games or Steam and the Cloud Sync is enabled, a notification may sometime appears when the player:

  • Switches the game version between experimental and stable
  • Copies over the save game across different platforms
  • Continues a game at different machine

And you will be prompted to either upload your save file to the cloud or download the save file from the cloud to your PC.

Unless you are playing across multiple PC, always choose upload your save file to the cloud to avoid losing your progress. And always backup your saves!

Save File Format[edit | edit source]

This page is a work in progress.

Warband Save Game Location Mac

This page describes the save file format. These values and structures were determined by opening save files using a hex editor.

Data is stored in Little Endian encoding.

Starting with Save Version 21, the body of the file is compressed in chunks. See Compressed Save File Format below.

Multiple times throughout the file you will see templates like {1} used, which means it uses the value of that field for its size or other math.

Note that all strings are null-terminated, so you almost always want to read all strings of their length - 1.

The length of the string is determined by the previous Int32. A negative length means that the String is encoded in UTF16.

Warband Save Game Location Mac

General Save Structure[edit | edit source]

Length (in bytes)TypeDescription
0x4Int32Save Header Version
0x4Int32Save Version
0x4Int32Build Version
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringWorld type
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringWorld properties
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringSession Name
0x4Int32Play Time (seconds)
0x8Int64Save Date (Number of Ticks, See Microsoft Docs for details)
0x1ByteSession Visibility
0x4Int32World Object Count {1}
{1} * NArray
Length (in bytes)TypeDescription
0x4Int32World Object Type
N - 0x4World Object Data (Look Below)
0x4Int32World Object Property Count {2}
{2} * NArray
Length (in bytes)TypeDescription
NWorld Object Property Data (Look Below)
0x4Int32World Collected Object Count {3}
{3} * NArray
Length (in bytes)TypeDescription
NWorld Collected Object Data (Look Below)

World Object Data[edit | edit source]

Length (in bytes)TypeDescription
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringName
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringProperty Type
0x4Int32Value Length
0x4Int32Index (if object has multiple of the same key)
๐Ÿก…๐Ÿก…๐Ÿก…๐Ÿก…๐Ÿก…Data of the property

Here is a generic property type format, each property then has a descendant with extras.

Property[edit | edit source]

Length (in bytes)TypeDescription
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringName
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringProperty Type
0x4Int32Value Length
0x4Int32Index (if object has multiple of the same key)
๐Ÿก…๐Ÿก…๐Ÿก…๐Ÿก…๐Ÿก…Data of the property

This generic property type is used for primitive types like integers, floats, strings, booleans, etc.

ObjectProperty[edit | edit source]

Warband Save Game Location Mac Download

Length (in bytes)TypeDescription
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringName
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringProperty Type (ObjectProperty)
0x4Int32Value Length
0x4Int32Index (if object has multiple of the same key)
0x4Int32Quantity
๐Ÿก…๐Ÿก…Data of the property

ArrayProperty[edit | edit source]

Length (in bytes)TypeDescription
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringName
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringProperty Type (ArrayProperty)
0x4Int32Value Length
0x4Int32Index (if object has multiple of the same key)
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringElement Property Type
0x4Int32Number of Elements
๐Ÿก…๐Ÿก…Array of Elements

StructProperty[edit | edit source]

Length (in bytes)TypeDescription
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringName
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringProperty Type (StructProperty)
0x4Int32Value Length
0x4Int32Index (if object has multiple of the same key)
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringStructure (Class) Type
N * ???Array?
Length (in bytes)TypeDescription
0x4Int32๐Ÿก‡
๐Ÿก…StringKey Name
0x4Int32๐Ÿก‡
๐Ÿก…StringValue Type
Dynamic๐Ÿก…Value

MapProperty[edit | edit source]

Length (in bytes)TypeDescription
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringName
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringProperty Type (MapProperty)
0x4Int32Value Length
0x4Int32Index (if object has multiple of the same key)
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringKey Property Type?
0x4Int32๐Ÿก‡ (String length)
๐Ÿก…StringValue Property Type?
0x9??????
N * ???Array?
Length (in bytes)TypeDescription
???Key
???Value

Compressed Save File Format[edit | edit source]

Warband Save Game Location Mac

This section is a work in progress.

Warband Save Files

After reading the save file header and checking the save version is at least 21, the body is composed of a certain amount of compressed chunks. Each chunk has a 48 bytes header followed by a zlib compressed body.

Length (in bytes)TypeDescription
0x8Int64PACKAGE_FILE_TAG
0x8Int64Maximum chunk size (Default to 131072 in Unreal Engine)
0x8Int64Current chunk compressed length {1}
0x8Int64Current chunk uncompressed length
0x8Int64Current chunk compressed length {1}
0x8Int64Current chunk uncompressed length
{1} * NZlibZlib compressed chunk

Warband Save Game Location Machine


Warband Save Game Location Mac Download

vยทdยทeSatisfactory Game mechanics
Player abilities
Codex โ€ข Console โ€ข Build Gun โ€ข Flashlight โ€ข HUD โ€ข Inventory โ€ข Ping โ€ข Resource Scanner โ€ข Resource node โ€ข To Do List โ€ข Controls โ€ข Settings
Unlockable abilities
Overclocking/Underclocking โ€ข Map โ€ข Power โ€ข Productivity Display โ€ข Fuels
Progression
Alternate Recipes โ€ข Milestones โ€ข Onboarding (In-game tutorial) โ€ข Research โ€ข Space Elevator โ€ข Achievements โ€ข FICSMAS
Miscellaneous
Combat โ€ข Easter Eggs โ€ข Head lift โ€ข Health โ€ข Indicator Light โ€ข Launch arguments โ€ข Multiplayer โ€ข Music โ€ข Online tools โ€ข Radiation โ€ข Resource renewability โ€ข Save files โ€ข System requirements โ€ข Units โ€ข Old unreleased content
Guides and Tutorials
  • Basics:How to play โ€ข Production line โ€ข Setting up Coal power โ€ข Rock climbing
  • Logistics:Prime Splitter Arrays โ€ข Train Throughput โ€ข Priority Splitter
  • Layouts:Basic building layouts โ€ข Manifold โ€ข Balancer
  • Wiki-related:Extracting UI icons

Warband Save Game Location

Retrieved from 'https://satisfactory.gamepedia.com/Save_files?oldid=29211'