Stellaris Save Game Editor Macos

Stellaris
Developers
Publishers
Engines
Release dates
WindowsMay 9, 2016
macOS (OS X)May 9, 2016
LinuxMay 9, 2016
Reception
Metacritic78
OpenCritic81
IGDB79
  • 1Availability
    • 1.1Version differences
  • 2Game data
  • 5Audio
  • 6Network
  • 7Other information

General information

Description: macOS version of Vantage The first Xbox One game save modding tool is finally out. After months of research. Version: 3.0.0 Filesize: 47.89 MB Added: Thu. Jan 04, 2018 Updated: Sat. Mar 03, 2018 Downloads: 2,206.

  1. PKHeX for Mac is a Mac OS App that was made using Wineskin. Thus, it is not a port of PKHeX. Using Wineskin, we can recreate an environment where executable files will run on Mac OS. All features from the original program should work in this app. Visit the discussion thread for assistance, please. Credit to Kaphotics.
  2. The way I did this was I created a custom race and used the trainer to get 99 ethics and traits ect and picked whatever I wanted. After customizing the race to my hearts content I saved the race and then restarted the game without using the trainer and just hit new game and had no problems.
Official forum
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Stellaris Wiki
Macos

Availability[edit]

SourceDRMNotesKeysOS
Retail
Publisher websiteNova Edition and Galaxy Edition also available. Grants Steam version by linking accounts.
GamesplanetGalaxy Edition also available
GOG.comNova Edition and Galaxy Edition also available.
Green Man GamingNova Edition and Galaxy Edition also available.
Humble StoreNova Edition and Galaxy Edition also available.
Microsoft StoreXbox Game Pass for PC
Steam Nova Edition and Galaxy Edition also available. Grants Paradox version by linking accounts.
DRM-free version is downloaded through the Paradox Launcher; post-download the game is entirely DRM-free.
All versions require a Paradox Account for multiplayer.

Version differences[edit]

Standard Edition[edit]

Stellaris Save Game Editor

The complete game. Premium editions only add cosmetic content.

Nova Edition[edit]

  • Digital Original Soundtrack
  • Nova forum icon

Galaxy Edition[edit]

  • Digital Original Soundtrack
  • Galaxy forum icon
  • Digital Collector's Book (e-book)
  • Stellaris: Infinite Frontiers novel (e-book)
  • Forum avatar
  • Signed wallpaper

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
Windows %USERPROFILE%DocumentsParadox InteractiveStellaris
Microsoft Store
macOS (OS X) ~/Documents/Paradox Interactive/Stellaris/
Linux $XDG_DATA_HOME/Paradox Interactive/Stellaris/
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

SystemLocation
Windows %USERPROFILE%DocumentsParadox InteractiveStellaris
Microsoft Store %USERPROFILE%DocumentsParadox InteractiveStellaris GamePasssave games
macOS (OS X) ~/Documents/Paradox Interactive/Stellaris/
Linux $XDG_DATA_HOME/Paradox Interactive/Stellaris/

Save game cloud syncing[edit]

Stellaris Save Game Editor Macos

Video[edit]

Video settings.
Graphics featureStateWSGFNotes
Widescreen resolution
Multi-monitor Use Triple monitors UI fix 5760x1080 (see Guide for other resolutions).
Ultra-widescreen
4K Ultra HD Game have manual option of UI scaling, because UI does not automatically scale with resolution and is extremely small in 4K.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)Configurable by changing 'maxanisotropy=16' in settings.txt
Anti-aliasing (AA)MSAA Only - Levels: 0/2/4/8
Vertical sync (Vsync)Configurable in settings.txt
60 FPS and 120+ FPS
High dynamic range display (HDR)

Input[edit]

Keyboard and mouseStateNotes
RemappingSee the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivityConfigurable in settings.txt 'mouse_speed=50.000000' (default)
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportSee the glossary page for potential workarounds.

Audio[edit]

Stellaris Save Editor

Audio settings.
Audio featureStateNotes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

LanguageUIAudioSubNotes
English
Simplified Chinese
French
German
JapaneseSee here.
Polish
Brazilian Portuguese
Russian
Spanish
ThaiSee here. Base game only.

Stellaris Save Game Editing

Network[edit]

Multiplayer types

TypeNativeNotes
LAN play
Online playHotjoin possible

Connection types

TypeNativeNotes
Matchmakingserver browser available, but no automated matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP

Other information[edit]

API[edit]

Stellaris Save Game

Technical specsSupportedNotes
Direct3D9.0c
Shader Model support3.0
Executable32-bit64-bitNotes
Windows64-bit only since 2.3 'Wolfe'.
macOS (OS X)
Linux

System requirements[edit]

Windows
MinimumRecommended
Operating system (OS)77, 8, 8.1, 10
Processor (CPU)AMD Athlon II X4 640 3.0 GHz
Intel Core 2 Quad 9400 2.66 GHz
AMD Phenom II X4 850 3.3 GHz
Intel Core i3 2100 3.1 GHz
System memory (RAM)2 GB4 GB
Hard disk drive (HDD)4 GB
Video card (GPU) AMD Radeon HD 5770
Nvidia GeForce GTX 460
1 GB of VRAM
DirectX 9.0c compatible
AMD Radeon HD 6850
Nvidia GeForce GTX 560 Ti
Sound (audio device)DirectX 9.0c compatible
A 64-bit operating system is required.
macOS (OS X)
MinimumRecommended
Operating system (OS)10.8.510.11
Processor (CPU)Intel Core i5 2.5 GHz Intel Core i5 2.9 GHz
System memory (RAM)4 GB
Hard disk drive (HDD)4 GB
Video card (GPU) ATI Radeon HD 6750
Nvidia GeForce 320
1 GB of VRAM
AMD Radeon R9 390M
Nvidia GeForce GTX 750M
A 64-bit operating system is recommended.
Linux
MinimumRecommended
Operating system (OS)Ubuntu 14.04Ubuntu 14.04
Processor (CPU)AMD Athlon II X4 640 3.0 GHz
Intel Core 2 Quad 9400 2.66 GHz
AMD Phenom II X4 850 3.3 GHz
Intel Core i3 2100 3.1 GHz
System memory (RAM)2 GB4 GB
Hard disk drive (HDD)4 GB
Video card (GPU) AMD Radeon HD 5770
Nvidia GeForce GTX 460
1 GB of VRAM
AMD Radeon HD 6850
Nvidia GeForce GTX 560 Ti

Stellaris Save Path

A 64-bit operating system is required.

References

About This File

PKHeX forMac

PKHeX is a save editor for core-series Pokémon games. With it, users can manipulate various save files including: .sav, .dsv, .dat, .gci, .raw, and .bin types. PKHeX can also read and write: .pk files, which are individual Pokémon files, and .pgt, .pcd, .pgf, .wc, which are Mystery Gift files.

Stellaris Map Editor

PKHeX for Mac is a Mac OS App that was made using Wineskin. Thus, it is not a port of PKHeX. Using Wineskin, we can recreate an environment where executable files will run on Mac OS. All features from the original program should work in this app.

Visit the discussion thread for assistance, please.

Credit to Kaphotics
Source:https://projectpokemon.org/home/files/file/1-pkhex/

Issues with Wine and PKHeX? This app not working for you? Check out the PKHeX on Mac guide:

Stellaris Save Game Editor Macos Catalina

What's New in Version 19.11.15See changelog

Released

PKHeX and PKHaX are bundled into one app:
Launch PKHeX - Click
Launch PKHaX - Option + Click

Change log:

- Introducing Sword/Shield support! Thanks @SciresM and @sora10pls for troubleshooting prior to release!
- - Initial Legality Checking is provided. Please refer to the forums when reporting legality issues for Generation 8 parsing.
- - Bag editing, Pokédex, and Trainer Info editing is provided.
- Changed: PKHeX.Core.dll is now merged in with the main executable.
- Changed: PKHeX.WinForms spriting has now been split into a separate project. On build, it is merged into the main executable.
- Changed: .NET Core 3 support added for WinForms builds. .NET Framework 4.6 build is still the main build option.
- Changed: Project internals now use C# language version 8, the latest. Nullable compiler checks enabled for PKHeX.Core.
- Removed: Mono build no longer required due to font loading rework. No platform specific code remains!
- Changed: Slot grids are now generated instead of manually created. Party and Battle Box now appear differently.
- Changed: Encounter Slot generators now use game-specific logic to yield slots.
- Fixed: Gen6 Fashion for females now exposes the remaining fields.
- Fixed: Legality parsing for misc things fixed. Thanks @Rayqo, @steph9009, @iiippppk!
- Fixed: Mystery Gift received flags are now set correctly. Thanks tsubasa830!
- Fixed: Loading box data binaries now applies it to the current box. Thanks @PKMWM1!
- Fixed: Gen4 Poketch now behaves correctly in the editor, no longer deleting itself.