Developers | |
---|---|
Publishers | |
Engines | |
Release dates | |
Windows | May 9, 2016 |
macOS (OS X) | May 9, 2016 |
Linux | May 9, 2016 |
Reception | |
Metacritic | 78 |
OpenCritic | 81 |
IGDB | 79 |
|
General information
Description: macOS version of Vantage The first Xbox One game save modding tool is finally out. After months of research. Version: 3.0.0 Filesize: 47.89 MB Added: Thu. Jan 04, 2018 Updated: Sat. Mar 03, 2018 Downloads: 2,206.
- PKHeX for Mac is a Mac OS App that was made using Wineskin. Thus, it is not a port of PKHeX. Using Wineskin, we can recreate an environment where executable files will run on Mac OS. All features from the original program should work in this app. Visit the discussion thread for assistance, please. Credit to Kaphotics.
- The way I did this was I created a custom race and used the trainer to get 99 ethics and traits ect and picked whatever I wanted. After customizing the race to my hearts content I saved the race and then restarted the game without using the trainer and just hit new game and had no problems.
- Official forum
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Stellaris Wiki
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Publisher website | Nova Edition and Galaxy Edition also available. Grants Steam version by linking accounts. | |||
Gamesplanet | Galaxy Edition also available | |||
GOG.com | Nova Edition and Galaxy Edition also available. | |||
Green Man Gaming | Nova Edition and Galaxy Edition also available. | |||
Humble Store | Nova Edition and Galaxy Edition also available. | |||
Microsoft Store | Xbox Game Pass for PC | |||
Steam | Nova Edition and Galaxy Edition also available. Grants Paradox version by linking accounts. |
- DRM-free version is downloaded through the Paradox Launcher; post-download the game is entirely DRM-free.
- All versions require a Paradox Account for multiplayer.
Version differences[edit]
Standard Edition[edit]
Stellaris Save Game Editor
The complete game. Premium editions only add cosmetic content.
Nova Edition[edit]
- Digital Original Soundtrack
- Nova forum icon
Galaxy Edition[edit]
- Digital Original Soundtrack
- Galaxy forum icon
- Digital Collector's Book (e-book)
- Stellaris: Infinite Frontiers novel (e-book)
- Forum avatar
- Signed wallpaper
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%DocumentsParadox InteractiveStellaris |
Microsoft Store | |
macOS (OS X) | ~/Documents/Paradox Interactive/Stellaris/ |
Linux | $XDG_DATA_HOME/Paradox Interactive/Stellaris/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%DocumentsParadox InteractiveStellaris |
Microsoft Store | %USERPROFILE%DocumentsParadox InteractiveStellaris GamePasssave games |
macOS (OS X) | ~/Documents/Paradox Interactive/Stellaris/ |
Linux | $XDG_DATA_HOME/Paradox Interactive/Stellaris/ |
Save game cloud syncing[edit]
Video[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use Triple monitors UI fix 5760x1080 (see Guide for other resolutions). | ||
Ultra-widescreen | |||
4K Ultra HD | Game have manual option of UI scaling, because UI does not automatically scale with resolution and is extremely small in 4K. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Configurable by changing 'maxanisotropy=16' in settings.txt | ||
Anti-aliasing (AA) | MSAA Only - Levels: 0/2/4/8 | ||
Vertical sync (Vsync) | Configurable in settings.txt | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Input[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | Configurable in settings.txt 'mouse_speed=50.000000' (default) | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See the glossary page for potential workarounds. |
Audio[edit]
Stellaris Save Editor
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Japanese | See here. | |||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Thai | See here. Base game only. |
Stellaris Save Game Editing
Network[edit]
Multiplayer types
Type | Native | Notes |
---|---|---|
LAN play | ||
Online play | Hotjoin possible |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | server browser available, but no automated matchmaking | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information[edit]
API[edit]
Stellaris Save Game
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | 64-bit only since 2.3 'Wolfe'. | ||
macOS (OS X) | |||
Linux |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 7, 8, 8.1, 10 |
Processor (CPU) | AMD Athlon II X4 640 3.0 GHz Intel Core 2 Quad 9400 2.66 GHz | AMD Phenom II X4 850 3.3 GHz Intel Core i3 2100 3.1 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | AMD Radeon HD 5770 Nvidia GeForce GTX 460 1 GB of VRAM DirectX 9.0c compatible | AMD Radeon HD 6850 Nvidia GeForce GTX 560 Ti |
Sound (audio device) | DirectX 9.0c compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8.5 | 10.11 |
Processor (CPU) | Intel Core i5 2.5 GHz | Intel Core i5 2.9 GHz |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | ATI Radeon HD 6750 Nvidia GeForce 320 1 GB of VRAM | AMD Radeon R9 390M Nvidia GeForce GTX 750M |
- A 64-bit operating system is recommended.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 | Ubuntu 14.04 |
Processor (CPU) | AMD Athlon II X4 640 3.0 GHz Intel Core 2 Quad 9400 2.66 GHz | AMD Phenom II X4 850 3.3 GHz Intel Core i3 2100 3.1 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | AMD Radeon HD 5770 Nvidia GeForce GTX 460 1 GB of VRAM | AMD Radeon HD 6850 Nvidia GeForce GTX 560 Ti |
Stellaris Save Path
- A 64-bit operating system is required.
References
About This File
PKHeX forMac
PKHeX is a save editor for core-series Pokémon games. With it, users can manipulate various save files including: .sav, .dsv, .dat, .gci, .raw, and .bin types. PKHeX can also read and write: .pk files, which are individual Pokémon files, and .pgt, .pcd, .pgf, .wc, which are Mystery Gift files.
Stellaris Map Editor
PKHeX for Mac is a Mac OS App that was made using Wineskin. Thus, it is not a port of PKHeX. Using Wineskin, we can recreate an environment where executable files will run on Mac OS. All features from the original program should work in this app.
Visit the discussion thread for assistance, please.
Credit to Kaphotics
Source:https://projectpokemon.org/home/files/file/1-pkhex/
Issues with Wine and PKHeX? This app not working for you? Check out the PKHeX on Mac guide:
Stellaris Save Game Editor Macos Catalina
What's New in Version 19.11.15See changelog
Released
PKHeX and PKHaX are bundled into one app:
Launch PKHeX - Click
Launch PKHaX - Option + Click
Change log:
- Introducing Sword/Shield support! Thanks @SciresM and @sora10pls for troubleshooting prior to release!
- - Initial Legality Checking is provided. Please refer to the forums when reporting legality issues for Generation 8 parsing.
- - Bag editing, Pokédex, and Trainer Info editing is provided.
- Changed: PKHeX.Core.dll is now merged in with the main executable.
- Changed: PKHeX.WinForms spriting has now been split into a separate project. On build, it is merged into the main executable.
- Changed: .NET Core 3 support added for WinForms builds. .NET Framework 4.6 build is still the main build option.
- Changed: Project internals now use C# language version 8, the latest. Nullable compiler checks enabled for PKHeX.Core.
- Removed: Mono build no longer required due to font loading rework. No platform specific code remains!
- Changed: Slot grids are now generated instead of manually created. Party and Battle Box now appear differently.
- Changed: Encounter Slot generators now use game-specific logic to yield slots.
- Fixed: Gen6 Fashion for females now exposes the remaining fields.
- Fixed: Legality parsing for misc things fixed. Thanks @Rayqo, @steph9009, @iiippppk!
- Fixed: Mystery Gift received flags are now set correctly. Thanks tsubasa830!
- Fixed: Loading box data binaries now applies it to the current box. Thanks @PKMWM1!
- Fixed: Gen4 Poketch now behaves correctly in the editor, no longer deleting itself.